Why isn’t the world still this way? Ah, the good old days… □įast forward–muds now often run on mudhosting services, where they pay a site provider for disk space and bandwidth. In the geek world of those days, that was good–it even looked good to other geeks when you put it on your resume. The people who ran them did so out of the goodness of their hearts, and often put in many many hours a week. They usually ran out of student, grad student, or even professor’s accounts, and sometimes they were sponsored by the university’s comp sci department or some such. They ran on university computers like PDP-11s and early Unix workstations. Once upon a time there were muds (massively multiplayer text-based online RPGs), and they were free. □ Here we go, guys, more than you ever wanted to know about what costs what, and why you have to pay a subscription fee for massively multiplayer online games… On “Pay To Play” Or, MMORPG Business Models 101 Since then, it’s been reprinted several times, and even incorporated into the FAQs for competing products! I wrote this series of posts to explain why there are subscription fees to play these games. As Star Wars Galaxies first went public, it attracted a lot of interested potential players who were new to the world of commercial massively multiplayer subscription games.
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